Construction Theme Day for Preschool or Homeschool Fun

Activities for a construction theme day are as follows:

Numbers and Logic

Allow children to measure items in the room. Have all types of measuring tools available for their use. Tape measures, rulers, sewing tapes, etc.

Pictures

Study and discuss pictures in a child’s book about construction.

Music

Make music using tools and wood. Discuss rhythm and sing:

This is the way we build the house,

build the house, build the house.

This is the way we build the house,

on construction day!

You can add extra verses such as “this is the way we pound the nail,” or “this is the way we measure the wood.”

Self Reflection

Talk about each person’s house – how they differ, how they are the same. Discuss also how your house makes you feel, and your favorite things about your house.

Physical

Place orange cones around the room. Children can run relays and obstacle courses around them. (Orange cones are available through many children’s catalogs, and can also be made with orange construction paper by coning and taping the edges.)

Social

Children should build a toilet paper roll tower together. Take a photo of them with the finished project. If you do not choose to use toilet paper rolls, you can make the rolls by using 4″ strips of brown construction paper rolled and taped.

Natural

Explore the buildings you are near, looking at how the ground was broken for the building, what plants are natural around the building, etc. You can also see what kind of materials the building is made out of and discuss where they come from.

Words

Set out tools on one side of the room. On the other side of the room set out cards with the tools name. Children must match tool to card. Younger version: You can match the tool to the letter is starts with.

Food

Marshmallow and pretzel buildings are fun to make at snack.

For meals, serve food from sanitized dump trucks, tractors, etc. Or you can cut pictures from magazines and tape them to your serving spoons for ambiance.

Crafts

Orange Vests: From 2′ by 2′ pieces of orange material you can make a vest. Simply cut a hole for the head in the middle and slip it onto the child.

Stop and Slow Signs: Quite visible at different times of a child’s life, these signs can be made and placed on a dowel. Children will use them for the game.

Games

Straws and Tape: Which team can build the tallest tower? Who can build a tower with 30 straws the fastest? If you would not like to make it a competition, see how tall children can get their tower in 5 minutes. Measure it, and then let them try to beat their own score.

Stop and Slow: All children but sign holder stand at one end of the room. Sign holder turns the sign to SLOW children move slowly forward. On STOP you stop. First person to reach the sign holder is next sign holder.

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Development of mobile applications

Prior to knowing the App development by Techwitty, we must understand what an app development is. A mobile application or app is a set of computer applications that are designed to be executed on smartphones, tablets or other mobile devices, its function is to execute a specific task, where the user performs certain operations, for example, professional use, educational, financial or services, there are countless apps that exist in the market and every day hundreds of other applications are created.

To start the development of mobile applications you need an organization, which is generated in phases, an organization where you must perform an analysis, then the design, implementation, testing and finally the delivery of the App. Recall that an application also It is a software and they are made in a series of stages where they can be grouped in what is conceptualization, definition, design, development, and publication.

Stages of App development by Techwitty:
Following are the stages that are followed for the App development by Techwitty:
The Conceptualization: In the conceptualization we basically need what is the idea of the application, it is indispensable to carry out an investigation of the needs and problems that the users of today have, not only the application has to be focused in a global way, it is also applicable to business needs, such as a bank, a government entity, student research, scientific, among others, it is important to investigate what is the focus on our idea in order to formalize, and the end result is the concept of what we want to achieve.

The concept: once we are clear on what we want to create, we proceed to define it well, it is necessary to specify which users we want to reach and further delve into those functionalities, laying the concrete foundations of what our application is, taking the scope of the project, economic cost, duration, complexity of the design, and subsequently the development of the application.

Design: the design phase is one of the most important, of the stages of the development of a mobile application, where all the aspects of the previous stage materialize, here it is schematized in a design without graphics, creating a prototype of low fidelity or low gamma, to later create with photoshop, Corel Draw or any other graphic design software to reach a high fidelity prototype, this is done in order to perform tests with the users performing a Feedback, and executing some test, validating thus that visual aspect in which we want to arrive.

The development: although the design has great importance, this stage is basically responsible for giving life to our approach and creating a structure on which to support the operation of a mobile application, to reach this point and analyzing all the previous concepts , we choose which technology we are going to work with, we must focus the effort to give life to all that process that we have been doing, in addition, implement the functionalities of our system and go running tests of the application, to repair all possible errors that can be found.

Publication: in this last stage is where we will launch our App, so that users can access it, depending on the type of application we decided to build we will use it in the different apps available for mobile devices, if it is hybrid native we would have the app store for each system, otherwise if our structural approach is a Web-App, we must create the entire process of advertising and Marketing so that our App can reach different users.…